Tuesday, October 28, 2014

You mean I actually have to know what I'm talking about?

So apparently I have to give a speech on my project in class, which requires me to actually know what I'm talking about. Not check. However, if I sound like I know what I'm saying there's an approximately 99% chance that everyone will believe me because no one cares enough to actually google what the heck I'm talking about. Check.
Seriously though, confidence is key when giving a speech. Its also good to make some eye contact god dangit. Don't forget that.

Peer Review and the word on the street about my project

So I guess it's time to get down to some  .

My "homies" have given me the "down low" on what they think of my topic.
My main question that will guide me on this quest of futility is "Through what wizardry is the making of video games possible?"

So, The results are in.


No but seriously
My "home slices" from my "'hood" have told me that there are a few things I need to look into.
First of all, both mention my need to learn how to code.
The program I plan on working with, Unity, supports three languages for coding. Said languages are Javascript, C#, and Boo. Most prefer to use C# due to its structure being related to that of Java, however I will probably be learning Javascript considering C# is a bi. . . t harder to learn.
Ill also need to focus on the whole 3D rendering aspect of game making so my games don't end up being another Grand Theft Auto gif.






But yeah, the peer review was pretty helpful so I'll keep what they said in mind while i make sure I don't end up doing what any of the above guys did. Or when I forcibly implement each of those as features. That works too.


Tuesday, October 21, 2014

This guy is so fresh

So today I'm gonna talk about David Helgason. This guy is pretty awesome. He founded unity, the game engine I'll probably be doing most of my work with


I mean look at that guy
So chic, so stylish
He is the definition of cool
And that isnt sarcasm
Hes just that dope



Interview:
http://www.droidgamers.com/index.php/game-news/interviews/7697-democratizing-an-industry-unity-technologies-and-the-future-of-game-development-an-interview-with-david-helgason

So basically unity started off as a basement project for indie games, but since then it has skyrocketed to becoming the ultimate multi-platform engine for gaming. It's even the official game engine for the Wii-U.
But yeah, Unity is amazing.
David is love
David is life
We will revisit this later



Wednesday, October 8, 2014

DO THE INTRODUCTION THING




Alright, so I have to write a blog about a large project that I'm undertaking because I want to. Granted, I probably wont finish, but IT'S STILL IMPORTANT TO LEARN THIS.

*Coughs and straightens tie*

Anyways, I am a story telling fanatic. I love telling stories. Obviously, if this was a writing blog most people would exit immediately under the pretense of

So obviously that's out the window
However I can do whatever I want in this project, and I'm still going to focus on telling stories, but not in the way that involves wall upon wall of text.
You may ask yourself; how is this possible? Is this a film blog?
The answer is no.I can't operate a camera are you crazy? Plus actors, mics, a set, the fact it costs approximately more than seven dollars . . .  its all just too much. Besides, whats cooler than a story where you can control the actions of the main character?I AM NOT TALKING ABOUT THESE



No, what I'm talking about is something far more interesting to even the most feeble of minds.

"LOL SO UR GONNA TALK ABOUT NEW GAMES COMING OUT?"



My journey will be one where I learn to make them! Because what is cooler than a story where YOU control the main character? The answer is nothing. If you can name anything cooler, it is easily refuted by the fact that at any time I can add that cooler thing into the game because- oh wait- Its my game! So yes, let us embark on a journey into the world of game design. Everything from 3D modeling to the nitty-gritty of the code. So come with me, as we step into a blue police box and journey through time and space to go wherever we want to go. After we make it. When we get there. Eventually.