Tuesday, February 10, 2015

Explosive Amounts of Progress






Alright. So. Back again this week with some exciting news.
Much progress has been made since last week. . . and soon I will release another interactive online thing for you to play with. We've been working hard (Well, I have mostly) to get things more functional and ready for play.

Speaking of interactive demo things, I have done an absolute crap job of archiving things in any way shape or form. I have two benchmarks right now
well
1.5 benchmarks.

SO HERE'S WHAT I'M GOING TO DO TO AMEND THIS
I turn you now to. . .
THE WEATHER
just kidding
But in all seriousness Here is a handy dandy change log for you to peruse for a bit. This includes things from the <<CURENTLY AS OF FEBRUARY 10th, 2015>> unreleased version of the game
So take a deep breath and here we go

Changelog:
v0.0.1
          + Superalpha release, you can walk.
v0.0.4 (YES I KNOW IT SKIPPED A FEW)
          + Third person controls/camera implemented, not just modified first person rig
          + Player is no longer a pill
                    + Animated player movement
          + Attack function added (Without animations, however)
          + Added enemies
                    + A cube with AI
                    + floats after you randomly, changes colors
          + Added health bar graphic (isn't linked to actual health yet)

So yeah. Archived that change log super hard. Oh dang.
Anyways, gotta dash!
Ill be back next week with much, much more!

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