Tuesday, November 25, 2014

Dankbarheit

So basically, thanks giving break is coming up.


If you can't tell I'm pretty excited about this.

Considering that its about time for us to start being thankful, I'm pretty thankful for the fact I get to work on my 3D modeling skills




Im also thankful that I get to learn about the game design experience. It's really exciting to see how games are and its super satisfying to be able to actually create a game instead of just sitting there and talking about how I wish I could make a game.


And most of all, I am thankful for Roflcopters. Soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi.



Tuesday, November 18, 2014

Future Projections

So, Good news. I have made some excellent progress on my game. Currently, it is in v0.0.1 Alpha, also known as "Beat Things With a Stick Until They Break" game. It shall soon be in v0.0.6 Alpha, however, with the change log being the following:
+ Attacks without jumping
+ 3D models
+ More than just a flat surface to run on
- Derpy glitches
- More derpy glitches

Currently, the attack script is a bit buggy, as it only works when the player jumps. This results in attacks looking somewhat like this


So,
STEP 1. FIX THE ATTACK THING

The next thing after attacks is to get the 3D models in so that i dont have a pill shaped object beating cubes with a cylinder. This way, the game can have animations and look decent. Art style will be very simplistic, with low poly chibi models (click the words for definitions) so it's pleasing to the eye yet not overly time consuming.




STEP 2. DO THE 3D MODEL THING 

I also plan on expanding the game some more, doing things such as adding a shooting function

possibly add a trust steed

and maybe a few more things.
But right now, the main priority is make the enemy AI (Artificial Intelligence) and the shooting function.

STEP 3. DO THE ENEMY AI THING

That's all for now. I'll return. Next week. Maybe.


Tuesday, November 11, 2014

Wait we actually got work done?

I am proud to announce here at [[REDACTED]] Laboratories, we actually got some work done. Sort of. In theory, work has been accomplished. In actuality, we have nothing done. Theoretical work, however, is better than nothing. With the help of my accented chums over at Brackeys on youtube, I've been able to learn stuff about how to work Unity. It's pretty straightforward and helpful, plus the tutorials are pretty good so I'll be able to make some semblance of a game with them. 


But yeah these guys are pretty dope nasty yo. With their help I'll be able to get down to some. . .





 



In other news my associates in my classes listened to a speech about what I'm doing and how I plan to do it. A majority of the people had the following reaction:

but despite this I'll be able to make it through the project with relative ease, as I was able to get some names of some programmers in my school, so that helps.


Until next time.


~Bill Cosby