Tuesday, November 18, 2014

Future Projections

So, Good news. I have made some excellent progress on my game. Currently, it is in v0.0.1 Alpha, also known as "Beat Things With a Stick Until They Break" game. It shall soon be in v0.0.6 Alpha, however, with the change log being the following:
+ Attacks without jumping
+ 3D models
+ More than just a flat surface to run on
- Derpy glitches
- More derpy glitches

Currently, the attack script is a bit buggy, as it only works when the player jumps. This results in attacks looking somewhat like this


So,
STEP 1. FIX THE ATTACK THING

The next thing after attacks is to get the 3D models in so that i dont have a pill shaped object beating cubes with a cylinder. This way, the game can have animations and look decent. Art style will be very simplistic, with low poly chibi models (click the words for definitions) so it's pleasing to the eye yet not overly time consuming.




STEP 2. DO THE 3D MODEL THING 

I also plan on expanding the game some more, doing things such as adding a shooting function

possibly add a trust steed

and maybe a few more things.
But right now, the main priority is make the enemy AI (Artificial Intelligence) and the shooting function.

STEP 3. DO THE ENEMY AI THING

That's all for now. I'll return. Next week. Maybe.


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