Tuesday, January 27, 2015

Peers and Such

So I visited the blogs of some of my peers today.
The first I visited the blog of my kohai.
His blog studies the brain, how it functions, neuroscience, and the power of the gif. He has much research done on the brain, which is pretty "Dope Nasty" as the kids would say these days. He explains why we enjoy things such as the following:


The second blog i visited was that of an acquaintance on the robotics team learning to code

She's learning how to make a website by using HTML and CSS, although I may or may not have recommended she learn JavaScript FOR NON SELF INDULGENT REASONS

I also visited the blog of a classmate also looking into video games, although she is less focused on design and more on the characters inside them.
She is currently working on a top ten female game characters list, which is pretty cool. I may or may not have made a recommendation.


Anyways, Check the previous posts for more information on how the game is coming. Ill see you next week.

Monday, January 26, 2015

Proof of Progress

Here's a quick environment explorer (Click it!) I whipped up.
You are a pill thing that runs around a weird grid with no purpose.
Like I said, progress,
even if its not much.

Unity web player needed
Download

Tuesday, January 20, 2015

RESURRECTION


Guess whose back. . . back again. . . (No its not Slim Shady)
But seriously, its good to be back. 
So during the intermission, there was *some* progress made. 
mostly in the field of character design and 3D modeling, to be exact.
Anyways, I've enlisted help from a guy I'd like to call The Tertiary Source. He's pretty good at the artistic stuff, especially music. His project Moving the Moon (I'll probably link it later) was a great piece, and hopefully with his help game music will be easy to obtain. There is, however the issue of getting things rounded out. Ive been freaking out because code hasnt quite been working the way it should, and there are no errors I can find, making life difficult
In short, current results are for the most part, 

Anyways, this gets us to The Plan

  1. Finish 3D modeling
  2. Fix the code
  3. Design the environment
  4. Find more gifs
  5. Try to condense this all down to be simpler
  6. Add more functionality

So yeah, that's the general plan. The project should be nearing some level of closing if work goes how it should. It's going to be a time crunch but, you know, It'll be interesting to see what happens. 





Tuesday, December 2, 2014

The end is nigh. Your hour is now.

SO, this is the last In school day this semester I will be working with this project. This doesn't mean that our fun is over though, let me tell you:



But seriously. Progress has come to a grinding halt since the 3D modeling process just became ten times more complicated by the fact I cant rig the model properly. I'm researching how that is done, but if ANYONE out there wants to help please do so. Plus, I'm not fantastic at the whole ordeal, so when I look at my models I can see a vaguely similar image to the following

Plus the entire process makes me kind of want to flip a table


Anyways, so plans for 2015. Finish the character models, Get terrain down, and add the extra mechanics so that the game can actually function, and so that I'll be super freakin cool with my game development skillZ (With a Z because I'm cool)

So I hope you all have a nice break while I go on a temp hiatus, and be sure to contain all of your emotions in my absence





So for now, I lave you with one final windy thing





Tuesday, November 25, 2014

Dankbarheit

So basically, thanks giving break is coming up.


If you can't tell I'm pretty excited about this.

Considering that its about time for us to start being thankful, I'm pretty thankful for the fact I get to work on my 3D modeling skills




Im also thankful that I get to learn about the game design experience. It's really exciting to see how games are and its super satisfying to be able to actually create a game instead of just sitting there and talking about how I wish I could make a game.


And most of all, I am thankful for Roflcopters. Soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi.



Tuesday, November 18, 2014

Future Projections

So, Good news. I have made some excellent progress on my game. Currently, it is in v0.0.1 Alpha, also known as "Beat Things With a Stick Until They Break" game. It shall soon be in v0.0.6 Alpha, however, with the change log being the following:
+ Attacks without jumping
+ 3D models
+ More than just a flat surface to run on
- Derpy glitches
- More derpy glitches

Currently, the attack script is a bit buggy, as it only works when the player jumps. This results in attacks looking somewhat like this


So,
STEP 1. FIX THE ATTACK THING

The next thing after attacks is to get the 3D models in so that i dont have a pill shaped object beating cubes with a cylinder. This way, the game can have animations and look decent. Art style will be very simplistic, with low poly chibi models (click the words for definitions) so it's pleasing to the eye yet not overly time consuming.




STEP 2. DO THE 3D MODEL THING 

I also plan on expanding the game some more, doing things such as adding a shooting function

possibly add a trust steed

and maybe a few more things.
But right now, the main priority is make the enemy AI (Artificial Intelligence) and the shooting function.

STEP 3. DO THE ENEMY AI THING

That's all for now. I'll return. Next week. Maybe.


Tuesday, November 11, 2014

Wait we actually got work done?

I am proud to announce here at [[REDACTED]] Laboratories, we actually got some work done. Sort of. In theory, work has been accomplished. In actuality, we have nothing done. Theoretical work, however, is better than nothing. With the help of my accented chums over at Brackeys on youtube, I've been able to learn stuff about how to work Unity. It's pretty straightforward and helpful, plus the tutorials are pretty good so I'll be able to make some semblance of a game with them. 


But yeah these guys are pretty dope nasty yo. With their help I'll be able to get down to some. . .





 



In other news my associates in my classes listened to a speech about what I'm doing and how I plan to do it. A majority of the people had the following reaction:

but despite this I'll be able to make it through the project with relative ease, as I was able to get some names of some programmers in my school, so that helps.


Until next time.


~Bill Cosby